alootid
4 posters
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alootid
i noticed that the @alootid command is only good for one item, like when you type it in again the previous item is no longer looted. can we like increase the capacity to at least 3 items? so that when you kill the monster you dont have to pick it up? thanks
C13133- Noob
- Posts : 13
Join date : 2012-04-11
Re: alootid
I'm still working on it. I will try to finish both delay and alootid. Sorry for the late response.
Re: alootid
we appreciate your work on the refiner npc gm. thanks. any news when the alootid will be modified sir? thank you
C13133- Noob
- Posts : 13
Join date : 2012-04-11
Re: alootid
I don't know what the data structures in eathena are but if you don't have time to completely refactor the alootid function to support lists, you can take the fast and cheap way out and just copy-paste the function several times and just rename the names and variables as needed to alootid, alootid2, alootid3, etc.
DMurdock- Noob
- Posts : 3
Join date : 2012-04-11
Re: alootid
Autolootid is still on the process.
@DMurdock
You already said it, that you don't know the data structures. Why are you suggesting to copy-paste the function several times and just rename the names and variables as needed to alootid, alootid2, alootid3? Do you know the word compatibility?
@DMurdock
You already said it, that you don't know the data structures. Why are you suggesting to copy-paste the function several times and just rename the names and variables as needed to alootid, alootid2, alootid3? Do you know the word compatibility?
Re: alootid
Lol why are you so mad? I wasn't trying to pick a fight. I was sincerely trying to help
I'm sorry but copy-pasting just made sense to me since this simple abstraction works on C/C++, Java, Python, Prolog, Lisp and Oz(and some dialect of assembly, apparently).
I mean, if each @ command corresponds to a single function, wouldn't it be easy to implement clones of alootid, each with it's own local instance of the item id?
So people can just use
@alootid this
@alootid2 that
@alootid3 blah
It's not a very elegant solution but it'll borrow some time and you can just go back to it whenever you want later on.
I'm sorry but copy-pasting just made sense to me since this simple abstraction works on C/C++, Java, Python, Prolog, Lisp and Oz(and some dialect of assembly, apparently).
I mean, if each @ command corresponds to a single function, wouldn't it be easy to implement clones of alootid, each with it's own local instance of the item id?
So people can just use
@alootid this
@alootid2 that
@alootid3 blah
It's not a very elegant solution but it'll borrow some time and you can just go back to it whenever you want later on.
DMurdock- Noob
- Posts : 3
Join date : 2012-04-11
Re: alootid
alootid is done! This will be implement on our big update.
@DMurdock
I'm not mad. You just don't get the point
*Closed*
@DMurdock
I'm not mad. You just don't get the point
*Closed*
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