refiner npc/heal+buff+repair+identify npc
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refiner npc/heal+buff+repair+identify npc
1. for refiner npc i suggest that you can indicate until what level u want the item to be refined to, for example.
the npc asks you "what level would you want me to refine it to?"
then you choose
>to safe level
>to +whatever (still has same break chance)
this would save time
2. for the npc that heals, i suggest adding repair item, identify, and buff on click
saves time also. thank you
the npc asks you "what level would you want me to refine it to?"
then you choose
>to safe level
>to +whatever (still has same break chance)
this would save time
2. for the npc that heals, i suggest adding repair item, identify, and buff on click
saves time also. thank you
C13133- Noob
- Posts : 13
Join date : 2012-04-11
Re: refiner npc/heal+buff+repair+identify npc
I will see what I can do about the refiner.
The repair item can be seen at the forging area of any city. I do not recommend buff NPC, because other job will be useless if I add the buff NPC.
Thank You.
The repair item can be seen at the forging area of any city. I do not recommend buff NPC, because other job will be useless if I add the buff NPC.
Thank You.
Re: refiner npc/heal+buff+repair+identify npc
alright boss, i was suggesting putting auto repair in the heal npc, it automatically repairs items for a price but if there is less money it does not repair. then automatic identify items
C13133- Noob
- Posts : 13
Join date : 2012-04-11
Re: refiner npc/heal+buff+repair+identify npc
C13133 wrote:alright boss, i was suggesting putting auto repair in the heal npc, it automatically repairs items for a price but if there is less money it does not repair. then automatic identify items
definitely a mass identifier to those who are farming equips and +ing them
Crowe- Noob
- Posts : 34
Join date : 2012-04-11
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