alootid

Go down

alootid

Post by C13133 on Sun Apr 22, 2012 11:28 am

i noticed that the @alootid command is only good for one item, like when you type it in again the previous item is no longer looted. can we like increase the capacity to at least 3 items? so that when you kill the monster you dont have to pick it up? thanks

C13133
Noob
Noob

Posts : 13
Join date : 2012-04-11

Back to top Go down

Re: alootid

Post by sipon on Fri Apr 27, 2012 12:25 am

woah! awesome suggestion.

sipon
Noob
Noob

Posts : 26
Join date : 2012-03-01

Back to top Go down

Re: alootid

Post by C13133 on Mon Apr 30, 2012 2:02 pm

i hope the gm sees this hehe

C13133
Noob
Noob

Posts : 13
Join date : 2012-04-11

Back to top Go down

Re: alootid

Post by Yukito on Tue May 01, 2012 1:18 am

I'm still working on it. I will try to finish both delay and alootid. Sorry for the late response.

Yukito
Admin
Admin

Posts : 138
Join date : 2010-11-03
Location : Manila

http://apheleiaro.forumotion.com

Back to top Go down

Re: alootid

Post by C13133 on Tue May 01, 2012 3:09 am

thanks boss

C13133
Noob
Noob

Posts : 13
Join date : 2012-04-11

Back to top Go down

Re: alootid

Post by C13133 on Sun May 06, 2012 3:37 pm

we appreciate your work on the refiner npc gm. thanks. any news when the alootid will be modified sir? thank you

C13133
Noob
Noob

Posts : 13
Join date : 2012-04-11

Back to top Go down

Re: alootid

Post by DMurdock on Mon May 07, 2012 12:29 am

I don't know what the data structures in eathena are but if you don't have time to completely refactor the alootid function to support lists, you can take the fast and cheap way out and just copy-paste the function several times and just rename the names and variables as needed to alootid, alootid2, alootid3, etc.

DMurdock
Noob
Noob

Posts : 3
Join date : 2012-04-11

Back to top Go down

Re: alootid

Post by Yukito on Mon May 07, 2012 6:57 pm

Autolootid is still on the process.

@DMurdock
You already said it, that you don't know the data structures. Why are you suggesting to copy-paste the function several times and just rename the names and variables as needed to alootid, alootid2, alootid3? Do you know the word compatibility?

Yukito
Admin
Admin

Posts : 138
Join date : 2010-11-03
Location : Manila

http://apheleiaro.forumotion.com

Back to top Go down

Re: alootid

Post by DMurdock on Mon May 07, 2012 8:59 pm

Lol why are you so mad? I wasn't trying to pick a fight. I was sincerely trying to help Neutral

I'm sorry but copy-pasting just made sense to me since this simple abstraction works on C/C++, Java, Python, Prolog, Lisp and Oz(and some dialect of assembly, apparently).

I mean, if each @ command corresponds to a single function, wouldn't it be easy to implement clones of alootid, each with it's own local instance of the item id?

So people can just use
@alootid this
@alootid2 that
@alootid3 blah

It's not a very elegant solution but it'll borrow some time and you can just go back to it whenever you want later on.

DMurdock
Noob
Noob

Posts : 3
Join date : 2012-04-11

Back to top Go down

Re: alootid

Post by Yukito on Tue May 08, 2012 11:43 am

alootid is done! This will be implement on our big update.

@DMurdock
I'm not mad. You just don't get the point

*Closed*

Yukito
Admin
Admin

Posts : 138
Join date : 2010-11-03
Location : Manila

http://apheleiaro.forumotion.com

Back to top Go down

Re: alootid

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum